


All primary weapons now have 4 mods slot.Added a new number of weapons that can be upgraded though research.some of the changes are obvious some are small much needed improvements.Here are some of the tweaks.A big amount of work was put in putting V3 together and differs from other versions.Can stabilize a soldier if he's down but has a medkit.Start Your Own Missions with research and resources.Squad members will form friendships and perform better together.All of your soldiers receive some xp even when not on missions.Your soldiers can now use ammo mods as weapon mods(untested but should work correctly).Your soldiers can now Choose AWC perks they get with their hidden ability.Added a lot of weapons for about all classes except grenadier and a new medium to long range one.Loot indicator (explained in tweaks section).You can now make your armors look like advent ones (which make sense since you steal a lot from advent).A big selection of tattoo's to fit your sleeves warriors.More camo patters for both your weapons and armors (2x more than vanilla).More helmets and accessories resulting in unprecedented customization options.Two new classes bringing the total to 15.A big variations of enemies soldiers and aliens(explained in tweaks section).A lot of tweaks which makes this pack unique(explained in tweaks section).Recommended to use this pack after you finished the game with XCOM2 vanilla,pack V1 or V2, as each is different.Recommended difficulty Commander and above with ironman enabled.Extracted mod pack size is close to 8GB archive level is ULTRA.Pack can now be considered a massive overhaul.Initially i just wanted to do a quick V2.1 that adds new enemy types but i realized it could use improvements and ended up adding 30 mods and tweaking and upgrading 70% of the existing ones. V3 mod pack is here with massive additions. I just put the mods in a pack and make sure they all work together. Disclaimer : All copyright and credit goes to the talented mod creators,
